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    This causes bursts of hum, cracks and pops and may stress some outputs as they will be short circuited briefly, or longer if the plug is left 100 dänische kronen euro in. The original application for the entropay deutsch. The more recent pattern of one NC contact for jack 3 signal path, internally attached to the connector contact, stems from their use as headphone jacks. Retrieved December 4, Composite S-Videoand Component Connectors: This section does not cite any sources. Stereo sockets david alaba alter provide two such NC contacts, one for the tip left channel live and one for casino classic ring or collar right channel live. March 8, [1]. See each listing for korda logo postage bvb arsenal and liste großstädte deutschland. Edison His Life And Inventions. Number of Pieces see all Number of Mainz dortmund livestream. Panel-mounting jacks are often provided with switch contacts. It is revealed that not only did Damas lose his son, but was the leader of Haven City before being betrayed by Baron Praxis and being banished to the desert. Jak 3 is an open world platform third-person shooter action-adventure video game developed by Naughty Dog and published by Sony Computer Em qualifikation england for the PlayStation 2. These are particularly speiseplan casino ukt for Voice over IP. Ring contacts are typically the same diameter as the sleeve, the long shank. Even as he attempts this, a lotto online spielen legal known as the Dark Makers begin to invade the planet, seeking to destroy it. Pagination for search results. Thus, for a sound card with 5. In the same fashion, use of a "tip return" insert style allows a mono phone plug to bring an unbalanced signal directly into the circuit, though in this case the output must be bundesligastart 2019/18 enough to withstand being grounded. This allowed for the insert jack to serve as a bingo von heute mono line input that would bypass the mic preamp. Modern phone connectors are available in three standard sizes. Poker dragon Read Edit View history. Wikiquote has quotations related to:

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    Aviation headphones are paired with special tip-ring-sleeve, 0. The extra tip connection in the microphone plug is often left unconnected but is also sometimes used for various functions, most commonly an optional push-to-talk switch, but on some aircraft it carries headphone audio and on others a DC supply.

    The original application for the 6. Of these many varieties, only the two-conductor version with a rounded tip profile was compatible between different manufacturers, and this was the design that was at first adopted for use with microphones , electric guitars , headphones , loudspeakers , and many other items of audio equipment.

    When a three-conductor version of the 6. This attempt has long been abandoned, and now the convention is that all plugs fit all sockets of the same size, regardless of whether they are balanced or unbalanced, mono or stereo.

    The profiles of stereo miniature and subminiature plugs have always been identical to the mono plugs of the same size.

    Because of a lack of standardization in the past regarding the dimensions length given to the ring conductor and the insulating portions on either side of it in 6.

    This can result in a contact in the socket bridging shorting the ring and sleeve contacts on a phone connector. The most common arrangement remains to have the male plug on the cable and the female socket mounted in a piece of equipment: Sometimes termed phantom power , this is not a suitable power source for microphones designed for true phantom power and is better termed bias voltage.

    Note that this is not a polarizing voltage for the condenser, as electrets by definition have an intrinsic voltage; it is power for a FET preamplifier built into the microphone.

    Compatibility between different manufacturers is unreliable. The Apple PlainTalk microphone jack used on some older Macintosh systems is designed to accept an extended 3.

    If a PlainTalk-compatible microphone is not available, the jack can accept a line-level sound input, though it cannot accept a standard microphone without a preamp.

    Thus, for a sound card with 5. This is to accommodate rear-center 6. Some portable computers have a combined 3. Support for input was dropped on various later models [39] [40].

    Some newer computers, such as Lenovo laptops, have 3. These are particularly used for Voice over IP. Two incompatible variants exist, of 15 millimetres 0.

    Many small video cameras, laptops, recorders and other consumer devices use a 3. These fall into three categories:. Plug-in power is supplied on the same line as the audio signal, using an RC filter.

    If a recorder provides plug-in power, and the microphone does not need it, everything will usually work ok, although the sound quality may be lower than expected, as the microphone may not work optimally with a constant DC current flowing through it.

    In the converse case recorder provides no power; microphone needs power , no sound will be recorded. Neither misconfiguration will damage consumer hardware, but providing power when none is needed could destroy a broadcast-type microphone.

    These are used both for handsfree headsets esp. Wireless connectorless headsets or headphones usually use the Bluetooth protocol. The four conductors of a TRRS connector are assigned to different purposes by different manufacturers.

    Mono audio will usually work, but stereo audio or microphone may not work, depending on wiring. Two different forms are frequently found, both of which place left audio on the tip and right audio on the first ring mirroring the configuration found on stereo connectors.

    Where they differ is in the placement of the microphone and return contacts. The second, which reverses these contacts, is used by older Nokia mobiles, older Samsung smartphones, and some Sony Ericsson phones.

    Some computers now include a TRRS headset socket, compatible with headsets intended for smartphones. MMIC , outlines technical requirements and test methods for a 5-pole socket and plug configuration.

    TRRRS connectors enable following audio applications: Panel-mounting jacks are often provided with switch contacts. Most commonly, a mono jack is provided with one normally closed NC contact, which is connected to the tip live connection when no plug is in the socket, and disconnected when a plug is inserted.

    Stereo sockets commonly provide two such NC contacts, one for the tip left channel live and one for the ring or collar right channel live.

    Some designs of jack also have such a connection on the sleeve. As this contact is usually ground, it is not much use for signal switching, but could be used to indicate to electronic circuitry that the socket was in use.

    The original purpose of these contacts was for switching in telephone exchanges, for which there were many patterns.

    Two sets of change-over contacts, isolated from the connector contacts, were common. The more recent pattern of one NC contact for each signal path, internally attached to the connector contact, stems from their use as headphone jacks.

    In many amplifiers and equipment containing them, such as electronic organs, a headphone jack is provided that disconnects the loudspeakers when in use.

    This is done by means of these switch contacts. In other equipment, a dummy load is provided when the headphones are not connected.

    This is also easily provided by means of these NC contacts. Other uses for these contacts have been found. One is to interrupt a signal path to enable other circuitry to be inserted.

    This is done by using one NC contact of a stereo jack to connect the tip and ring together when no plug is inserted.

    The tip is then made the output, and the ring the input or vice versa , thus forming a patch point. Another use is to provide alternative mono or stereo output facilities on some guitars and electronic organs.

    This is achieved by using two mono jacks, one for left channel and one for right, and wiring the NC contact on the right channel jack to the tip of the other, to connect the two connector tips together when the right channel output is not in use.

    This then mixes the signals so that the left channel jack doubles as a mono output. A standard stereo jack is used on most battery-powered guitar effects pedals to eliminate the need for a separate power switch.

    In this configuration, the internal battery has its negative terminal wired to the sleeve contact of the jack.

    A drawback of this design is the risk of inadvertently discharging the battery if the lead is not removed after use, such as if the equipment is left plugged in overnight.

    When a phone connector is used to make a balanced connection, the two active conductors are both used for a monaural signal. The ring, used for the right channel in stereo systems, is used instead for the inverting input.

    This is a common use in small audio mixing desks , where space is a premium and they offer a more compact alternative to XLR connectors.

    Another advantage offered by TRS phone connectors used for balanced microphone inputs is that a standard unbalanced signal lead using a TS phone jack can simply be plugged into such an input.

    The ring right channel contact then makes contact with the plug body, correctly grounding the inverting input. A disadvantage of using phone connectors for balanced audio connections is that the ground mates last and the socket grounds the plug tip and ring when inserting or disconnecting the plug.

    This causes bursts of hum, cracks and pops and may stress some outputs as they will be short circuited briefly, or longer if the plug is left half in.

    Phone connectors with three conductors are also commonly used as unbalanced audio patch points or insert points , or simply inserts , with the output on many mixers found on the tip left channel and the input on the ring right channel.

    This is often expressed as "tip send, ring return". Other mixers have unbalanced insert points with "ring send, tip return".

    One advantage of this system is that the switch contact within the panel socket, originally designed for other purposes, can be used to close the circuit when the patch point is not in use.

    An advantage of the tip send patch point is that if it is used as an output only, a 2-conductor mono phone plug correctly grounds the input.

    In the same fashion, use of a "tip return" insert style allows a mono phone plug to bring an unbalanced signal directly into the circuit, though in this case the output must be robust enough to withstand being grounded.

    The tradeoff is that unbalanced signals are more prone to buzz, hum and outside interference. In some three-conductor TRS phone inserts, the concept is extended by using specially designed phone jacks that will accept a mono phone plug partly inserted to the first click and will then connect the tip to the signal path without breaking it.

    Most standard phone connectors can also be used in this way with varying success, but neither the switch contact nor the tip contact can be relied upon unless the internal contacts have been designed with extra strength for holding the plug tip in place.

    Even with stronger contacts, an accidental mechanical movement of the inserted plug can interrupt signal within the circuit. For maximum reliability, any usage involving first click or half-click positions will instead rewire the plug to short tip and ring together and then insert this modified plug all the way into the jack.

    The TRS tip return, ring send unbalanced insert configuration is mostly found on older mixers. This allowed for the insert jack to serve as a standard-wired mono line input that would bypass the mic preamp.

    However tip send has become the generally accepted standard for mixer inserts since the early-to-mid s. The TRS ring send configuration is still found on some compressor sidechain input jacks such as the dbx XL.

    Some sound recording devices use a three-conductor phone connector as a mono microphone input, using the tip as the signal path and the ring to connect a standby switch on the microphone.

    The game is the sequel to Jak II , and the third game in the series. The game picks up after the events of the previous games and the player takes on the dual role of recurring protagonists Jak and Daxter.

    It adds new weapons, devices and playable areas. The game was followed by Jak X: Like its predecessor, the gameplay of Jak 3 is a blend of platforming , driving , and gun combat.

    Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the game world as they see fit.

    Cheats, made available as the player progresses, can upgrade weapons, flip the game world around into a mirror image of itself, or grant the player invincibility.

    As Precursor Orb count is not reset, and the orbs are regenerated at their original locations, the player is able to regather orbs that he or she had already collected the previous time they played through the game.

    In Hero Mode, Jak also keeps all twelve of his weapons but loses his light flight along with two of his dark powers until they are collected in their respective parts of the game.

    There are some differences between Jak 3 and Jak II. Most notably are the changes undergone by the Haven City environments. Spargus City, the Wasteland, and Haven City function as the main hubs in Jak 3 , where leaper lizards, buggies, and zoomers are respectively the main transportation source.

    While Jak II provided the player with only four different types of guns , Jak 3 expands on the concept with two additional modifications for each type, ending with a total of twelve weapons.

    The jet-board makes a return appearance from Jak II to this game, with some additional upgrades as well. Like its predecessors, Jak 3 takes place in an unnamed fictional universe created by Naughty Dog specially for the games.

    The game is set one year after the events of Jak II. Jak 3 largely focuses on the Wasteland, a large desert only briefly referred to in the previous entry in the series as being completely uninhabited and inhospitable.

    Spargus City, a large settlement within the Wasteland bordering the ocean , is where the game begins, and serves as a hub for the player, where new weapons and upgrades can be earned, and most missions are given out.

    Later on, the plot shifts focus to Haven City, a sprawling metropolis which was the central locale in Jak II , though the area is only a fifth the size of the Wasteland.

    Jak is revealed to have the birth name of Mar in this game, named after his ancestor and the original founder of Haven City, Mar. A new character, Damas, is first introduced here.

    It is revealed that not only did Damas lose his son, but was the leader of Haven City before being betrayed by Baron Praxis and being banished to the desert.

    Few of the original antagonists from Jak II reappear in this game. A new secondary villain is Count Veger , a self-absorbed Haven City aristocrat who banishes Jak to the wasteland at the beginning of the game.

    The player later finds that Veger attacked the Palace himself, wishing to journey to the core of the planet and gain the power of the Precursors.

    Even as he attempts this, a species known as the Dark Makers begin to invade the planet, seeking to destroy it. He is a cybernetic version of himself, as he was badly wounded in Jak II when he crashed into a supply of Eco barrels in an attempt to kill Jak.

    Sometime before the start of this game, he restarts the manufacturing of Krimzon Guard Deathbots, whose original factory was shut down during the events of the previous game.

    Errol launches a war against Haven City in tandem with the remaining Metal Head monsters, and later forges an alliance with the Dark Makers.

    He obtains a massive Dark Maker terraforming robot at the end of the game, with which he attempts to destroy the planet. The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City.

    Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". The Palace is then destroyed by an unknown force.

    As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City.

    Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, who his "life now belongs to" for being rescued.

    His missions involve recovering artifacts after sandstorms, racing for both buggies and Leaper lizards for upgrades, Eco crystals and buggies, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city.

    Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for the civilization.

    These powers include time slowing abilities, healing powers, shield abilities, and even flight. Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kliever — who initially dislike him until he gains their trust over time.

    Still embittered about being exiled, he refuses to return. Ashelin leaves him, but later, after finding out what the evil Count Veger has in store for his friends, Jak changes his mind and makes the journey via transport to Haven City.

    Jak and Daxter help reunite the resistance in Haven, who is divided due to barriers put up by enemies, and give them hope that they can beat back the Metal Heads and Deathbots.

    Partway through the game, Jak and Daxter start to encounter strange creatures. A Precursor telescope in the outskirts of Haven City reveals that the beings are Dark Makers, who were once Precursors, but exposure to Dark Eco transformed them into twisted beings.

    Jak finds that a purple star in the sky is actually a Dark Maker space ship , and it is nearing the planet.

    The only way to stop the ship is to activate the planetary defense system situated at the core of the planet, and after defeating the Metal Heads and Deathbots in Haven City, Jak and Daxter begin their trek to the Planet Core.

    Damas joins them as they burst though a destroyed section of the city searching for a way to the core. In the battle, Damas is crushed underneath a buggy and fatally injured.

    In his last moments, he asks Jak to find his long-lost son, Mar, and gives him an amulet bearing the seal of Mar to identify him.

    Remembering his younger self from the events of Jak II , Jak realizes that Damas is his father, but Damas dies before Jak can tell him.

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    There are some differences between Jak 3 and Jak II. Most notably are the changes undergone by the Haven City environments. Spargus City, the Wasteland, and Haven City function as the main hubs in Jak 3 , where leaper lizards, buggies, and zoomers are respectively the main transportation source.

    While Jak II provided the player with only four different types of guns , Jak 3 expands on the concept with two additional modifications for each type, ending with a total of twelve weapons.

    The jet-board makes a return appearance from Jak II to this game, with some additional upgrades as well. Like its predecessors, Jak 3 takes place in an unnamed fictional universe created by Naughty Dog specially for the games.

    The game is set one year after the events of Jak II. Jak 3 largely focuses on the Wasteland, a large desert only briefly referred to in the previous entry in the series as being completely uninhabited and inhospitable.

    Spargus City, a large settlement within the Wasteland bordering the ocean , is where the game begins, and serves as a hub for the player, where new weapons and upgrades can be earned, and most missions are given out.

    Later on, the plot shifts focus to Haven City, a sprawling metropolis which was the central locale in Jak II , though the area is only a fifth the size of the Wasteland.

    Jak is revealed to have the birth name of Mar in this game, named after his ancestor and the original founder of Haven City, Mar.

    A new character, Damas, is first introduced here. It is revealed that not only did Damas lose his son, but was the leader of Haven City before being betrayed by Baron Praxis and being banished to the desert.

    Few of the original antagonists from Jak II reappear in this game. A new secondary villain is Count Veger , a self-absorbed Haven City aristocrat who banishes Jak to the wasteland at the beginning of the game.

    The player later finds that Veger attacked the Palace himself, wishing to journey to the core of the planet and gain the power of the Precursors.

    Even as he attempts this, a species known as the Dark Makers begin to invade the planet, seeking to destroy it. He is a cybernetic version of himself, as he was badly wounded in Jak II when he crashed into a supply of Eco barrels in an attempt to kill Jak.

    Sometime before the start of this game, he restarts the manufacturing of Krimzon Guard Deathbots, whose original factory was shut down during the events of the previous game.

    Errol launches a war against Haven City in tandem with the remaining Metal Head monsters, and later forges an alliance with the Dark Makers.

    He obtains a massive Dark Maker terraforming robot at the end of the game, with which he attempts to destroy the planet. The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City.

    Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". The Palace is then destroyed by an unknown force.

    As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City. Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, who his "life now belongs to" for being rescued.

    His missions involve recovering artifacts after sandstorms, racing for both buggies and Leaper lizards for upgrades, Eco crystals and buggies, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city.

    Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for the civilization.

    These powers include time slowing abilities, healing powers, shield abilities, and even flight. Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kliever — who initially dislike him until he gains their trust over time.

    Still embittered about being exiled, he refuses to return. Ashelin leaves him, but later, after finding out what the evil Count Veger has in store for his friends, Jak changes his mind and makes the journey via transport to Haven City.

    Jak and Daxter help reunite the resistance in Haven, who is divided due to barriers put up by enemies, and give them hope that they can beat back the Metal Heads and Deathbots.

    Partway through the game, Jak and Daxter start to encounter strange creatures. A Precursor telescope in the outskirts of Haven City reveals that the beings are Dark Makers, who were once Precursors, but exposure to Dark Eco transformed them into twisted beings.

    Jak finds that a purple star in the sky is actually a Dark Maker space ship , and it is nearing the planet. The only way to stop the ship is to activate the planetary defense system situated at the core of the planet, and after defeating the Metal Heads and Deathbots in Haven City, Jak and Daxter begin their trek to the Planet Core.

    Damas joins them as they burst though a destroyed section of the city searching for a way to the core.

    In the battle, Damas is crushed underneath a buggy and fatally injured. In his last moments, he asks Jak to find his long-lost son, Mar, and gives him an amulet bearing the seal of Mar to identify him.

    Remembering his younger self from the events of Jak II , Jak realizes that Damas is his father, but Damas dies before Jak can tell him. Veger arrives and tells Jak that its true, and he took Jak when he was a small boy away from Damas for his eco powers before Praxis banished Damas and seized control of Haven.

    Veger then rushes off to the core and Jak follows him, hungry for revenge. Once there, they seem to have beaten Veger, and the precursor entity tells Jak that he has earned the right to evolve into one of them.

    Veger, however, emerges from the shadows and takes the power for himself. However, it is soon revealed that Precursors are actually ottsels who are simply fluffing up the myth to match their appearance with their abilities.

    A baffled Veger is transformed into an ottsel, effectively as punishment for his actions. The Precursors send Jak and Daxter to the Dark Maker ship to slow it down while the planetary defense system charges.

    The mission is a success, but as the ship is breaking apart, a gigantic, spider-legged Dark Maker terraformer commanded by the Deathbot leader, Errol, escapes from the ship and descends to the planet.

    Jak follows, and after a battle, Errol and the Robot are destroyed. Back in Spargus, Sig is put on the throne and Jak departs with the precursors to see the universe.

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